PrintUserdataFunctions ( getScriptManager (): getRecipe ( "Base. prints functions from userdata type objects local function PrintUserdataFunctions ( userdata ) for k, v in pairs ( getmetatable ( userdata ). There's probably a better way, but you can get a list of functions by peeking into metatables: Tell me please, where can I check all recipe methods like getResult ()? 3 magazines with the recipes: Handgun bullets, Shotgun shells and rifle cartridges. If it is destroyed, all of its contents will spill onto the floor. To craft ammo you will need to find the Reloading Bench and know the recipes to craft each type of ammo have gunpowder and the box of bullets shells. This is about to drive me crazy, added code from my script file (made fully own for it) and screenshots to show there's still double recipes even there's override.ĩx19mmBullets/12GBuckshots/223RemBullets/Win308Bullets/338Bullets/556Bullets/762Bullets, A wooden crate, like any other container, can be destroyed by a sledgehammer. I was succesfully able to override 9mm and shotgun shells to be my mod versions, but 308 and 223 recipes are duplicated no matter what i do, i've changed names of bullets and bulletboxes and done now all tricks and still circling around the same problem. I was really happy to find out there's way to override recipes but seems like some of them are hard coded or something!? ![]() ![]() There is something very weird going on with this Override thing.
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